Dyson Sphere Program Wiki
Advertisement
Image of the Dyson Sphere

A Dyson Sphere is a hypothetically constructible structure which surrounds and collects energy from a star. While there has never been a Dyson Sphere constructed in the real world, it is a popular concept in media due to the sheer power that an entire star provides. The sun for example produces about 4 × 1026 J every second compared to the total energy consumption of all people on Earth which is a mere 5.7 × 1020 J every year. In other words, the energy the sun releases in less than a 10,000th of a second is greater than what humanity needs for almost 7 entire years.

As the Dyson Sphere is the game's name sake, it is necessary to construct to beat the game. To beat the game, you need to produce several thousand Universe Matrices which are comprised of Electromagnetic Matrices, Energy Matrices, Structure Matrices, Information Matrices, Gravity Matrices, and Antimatter. This Antimatter can only be produced with the assistance of a functioning, but not necessarily complete, Dyson Sphere. The Dyson Sphere allows the collection of Critical Photons via the Ray Receiver that can be processed by the Miniature Particle Collider into antimatter.

Beyond allowing completion of the game, the Dyson Sphere can also be used to produce energy directly via Ray Receivers. Multiple Ray Receivers can and should be used at a time, as a fully constructed Dyson Sphere will produce more energy than a single Ray Receiver can utilize. Each Ray Receiver can independently put energy onto the grid or convert that energy into Critical Photons as desired.

Build Plan:[]

To start, you need to build the main blueprint in a free-form editor. You can access the current star and editor by pressing Y, or clicking on the icon in the lower-left. Until you research latitude increases, you will be limited to only a small horizontal stripe. Once you enclose a small enough area using the nodes, you can then click on the pentagon icon to mark one of those areas to build the shell.

You should always define a Dyson Sphere layer of maximum radius, even if you never add nodes to it or use it in any other way. Doing so will greatly increase the Strength (and thus the Continuous Receiving) of your Ray Receivers. (Still true as of 6.17.5932) See Ray Receiver#Strength for details.

Parts:[]

Small Carrier Rocket: Launched Rockets will construct both built nodes and frames of the Dyson Sphere. Rockets can be launched by being loaded into the Vertical Launching Silo. In order to be launched, a Dyson Sphere plan must first be drawn in the editor. If no plan is drawn, or if the plan is drawn but not completed no launches will occur.

Solar Sail: While they are unlocked first, if you launch them with the EM-Rail Ejector without a shell ready, they will disintegrate over time. Once all the nodes and frames of a given shell are completed it may then be filled with Solar Sails that are launched using the EM-Rail Ejector. The Solar Sails are always launched into a Dyson Swarm orbit first, and then incorporated into the sphere. The exact ratio of Small Carrier Rockets to Solar Sails varies based on the radius of the orbit.

Advertisement